Wednesday, August 31, 2016

The Walking Dead Characters Tyreese, Sasha, and Morgan

Digital sculptures of The Walking Dead AMC tv series.  Tyreese Williams, Sasha Williams, and Morgan Jones sculpted for the collection by eaglemoss.  the-walking-dead-collectors-models

Wednesday, August 26, 2015

Dead Realm chAhharacters!!!

 baby william eyes
All of the images are from the level one lod game mesh that was limited to 20000 triangles
 I was always happy to play test Dead Realm while at Section it because its so fun to play!  Hide and go seek in a haunted house with a ghost.  The reaction from the jump scares in the office testing scared even the people not playing.   3bd did a great job working out the game and making sure it is fun.  Cecil Kim is the creative director at section and held the vision together throughout the development of character and environment art.  The team came up with many Ghost ideas not yet released.  Look for the clues in the environment.  More to come.  Cheers 
Baby William
Baby Williams album cover called Baby William and the Dead Beats

Baby William model layout
All of the characters shown here were designed by Cuba Lee a senior concept artist at Section Studios.
 see more of his creatures here

Butcher layout
wolfman layout
human layout
spirit reaped
 Dead Realm is available on Steam

Wednesday, August 12, 2015


Tinertia is a indi game I am really excited about!  The concept is tricky and fun.  Its got a lot of heart to coming from developers Candecent Games and Section studios.   I got to make some bosses for the game based off of Cuba Lee and Cecil Kim concepts.  More to come as they release.  You can buy a early copy of the game right now.  They are still tuning it to be the best it can be and are releasing the new levels when they are rocketproof.

Sewer Boss

Slums Boss

Friday, August 7, 2015

Alone in the dark Creatures

There was a overwhelming dislike of this game by the public.  I however enjoyed working on the monsters.  The concepts were done for the games environments by Section Studios along with the creatures and character designs and models.  So i got into unreal 4 and tested out my creatures with pbr shading.  I work on Cthulhu and 3 variations of him.  I made the creatures seen here and a reaper who will never likely be seen.

Cthulhu sheet
Gary Sookdeo made the humans including the hunter shown here under the variation 1 of Cthulhu.
Demon Sheet
For creatures in unreal 4 we used several maps and masks.  Combining maps into the RGB channels helped keep the map count lower.

Young Jin Joe did a good job on the face model whist I did the body and finishing of the Ghoul.

Hell Hound 2

Hell Hound
The hell hound was a cool design.  I sculpted him out of super sculpy for reference, I also made some of his internal anatomy bones and muscles before making his skin

I made the Wraith  from the inside out to get the anatomy working.  The animators contorted him a lot to fit the character of the games most common enemy. 

credit concepts to artists Cuba lee, Cecil Kim, Benjamin Smith, Justin Yun

Thursday, February 12, 2015

box modeling in zbrush

 speed modeling in zbrush, my first crack at the new way to box model, Nu skool for the old school...

Friday, August 1, 2014

zbrush summit 2014

Im happy to be a part of the 2014 zbrush summit held at Gnomen school  in Hollywood.  I will be presenting august 8th at 4pm.

Here is the registration link

 I will be demonstrating my process for creating creatures for a game and animation pipeline in zbrush.  I have done while at Section Studios creating monsters for a upcoming AAA game

The summit will go all weekend and features some really awesome artists and techniques that I'm really excited about.  I hope to see you there!