Wednesday, August 31, 2016
Wednesday, August 26, 2015
|All of the images are from the level one lod game mesh that was limited to 20000 triangles|
I was always happy to play test Dead Realm while at Section it because its so fun to play! Hide and go seek in a haunted house with a ghost. The reaction from the jump scares in the office testing scared even the people not playing. 3bd did a great job working out the game and making sure it is fun. Cecil Kim is the creative director at section and held the vision together throughout the development of character and environment art. The team came up with many Ghost ideas not yet released. Look for the clues in the environment. More to come. Cheers
|Baby Williams album cover called Baby William and the Dead Beats|
|All of the characters shown here were designed by Cuba Lee a senior concept artist at Section Studios.|
see more of his creatures here http://cubadhl.blogspot.com/
Dead Realm is available on Steam
Wednesday, August 12, 2015
Tinertia is a indi game I am really excited about! The concept is tricky and fun. Its got a lot of heart to coming from developers Candecent Games and Section studios. I got to make some bosses for the game based off of Cuba Lee and Cecil Kim concepts. More to come as they release. You can buy a early copy of the game right now. They are still tuning it to be the best it can be and are releasing the new levels when they are rocketproof.
Friday, August 7, 2015
There was a overwhelming dislike of this game by the public. I however enjoyed working on the monsters. The concepts were done for the games environments by Section Studios along with the creatures and character designs and models. So i got into unreal 4 and tested out my creatures with pbr shading. I work on Cthulhu and 3 variations of him. I made the creatures seen here and a reaper who will never likely be seen.
|Gary Sookdeo made the humans including the hunter shown here under the variation 1 of Cthulhu.|
|For creatures in unreal 4 we used several maps and masks. Combining maps into the RGB channels helped keep the map count lower.|
|Young Jin Joe did a good job on the face model whist I did the body and finishing of the Ghoul.|
|The hell hound was a cool design. I sculpted him out of super sculpy for reference, I also made some of his internal anatomy bones and muscles before making his skin|
|I made the Wraith from the inside out to get the anatomy working. The animators contorted him a lot to fit the character of the games most common enemy.|
credit concepts to artists Cuba lee, Cecil Kim, Benjamin Smith, Justin Yun
Thursday, February 12, 2015
Friday, August 1, 2014
Im happy to be a part of the 2014 zbrush summit held at Gnomen school in Hollywood. I will be presenting august 8th at 4pm.
Here is the registration link
I will be demonstrating my process for creating creatures for a game and animation pipeline in zbrush. I have done while at Section Studios creating monsters for a upcoming AAA game
The summit will go all weekend and features some really awesome artists and techniques that I'm really excited about. I hope to see you there!